King Vegeta's Legacy

Universal Techniques


Learned By Any Character!


Directory


Kaioken Attack | Fusion Dance | Time Freeze | Spiritken | Genki Dama | Body Change

Possession | Superior Conditioning | Superior Tactician | Perfect Warrior


Kaioken Attack:
This technique is a massive increase in speed, strength, and all ki usage and power. The user flares up, surrounded by a red aura, while his muscles seem to bulge and increase in size. The Kaioken Attack, however, is very strenuous on the users body, and can sometimes cause the user to collapse or even pass out. In addition, this move can only be held for a short period of time, 2 turns, regardless to your level of mastery of it. Too long inside Kaioken and you will collapse. It can be used in multiples of times, for example Kaioken x10, which would give you 10 times the normal boost in power. For every 4 times up to a maximum of 20 times (at times 4, 8, 12, 16, and 20), Kaioken gives you 1 Power, 1 Speed, and 1 Ki. For each times, Kaioken gives 1,500 PL up to a maximum of 20 times.
Learned from the King Kais Planet Quest, Learn Kaioken!, after learning Beginner the others levels are self-taught
Beginner:
5,000 PL, 2 Ki Manipulation
You are only able to do times 1 - 3 without worrying about the effects it has on your body. Times 3 - 5 will leave you with 50% of your HP, while above 5 will instantly knock you out, bringing you to 0 HP.
Adept:
12,000 PL, 4 Ki Manipulation
You are able to use the Kaioken attack from 1 - 7 times without worrying how it effects and wears your body. Times 8 -12 will leave you with 50% of your HP, and above 12 will knock you out instantaneously, bringing you to 0 HP.
Advanced:
20,000 PL, 6 Ki Manipulation
Kaioken times 1 - 14 does not wear the physical aspect of your body whatsoever, however, times 15 - 18 will leave you with 50% of your HP, as well as times 19 and 20 causes you to loose consciousness, bringing you to 0 HP.
Master:
35,000 PL, 8 Ki Manipulation
You are the master of Kaioken and all levels, 1 - 20 times, have no effect on your body.

Fusion Dance:
Learned from the Metamaries located on Grand Kai's Palace, the Fusion Dance is a technique more than a thousand years old. It causes 2 characters of similar height, weight, race, and power level to become one powerful being made of both people. Both characters participating in the fusion dance must know the fusion dance technique. It is performed by positioning about 10 feet apart, shifting each other's feet towards each other while swinging their hands in a circular motion to ultimately touch their fingers. Afterward they then stand on their right or left foot (Depending on which side they are on) with their arms extending in opposite directions, and finally bringing it together and touching each other's fingers again. While doing this, each character slowly says "FUSION - HA" until its completion, ending with "HA". Every action, movement, and saying must be spoken and completed by each character in perfect unison. Seeing as how complicated this move is, mistakes can happen, and when they do, the resultant is a very weak and fat fused character.
NOTE: Because of the random aspect of this technique, leave the fusion open ended at the end of the fuse post (Don’t say you successfully fused) and an admin or mod will decide if it was successful
Can be learned from the Grand Kia's Palace quest, Metamaries, after learning Beginner you may self-train for other proficiency levels
Beginner:
500,000 PL, 16 Intelligence
You make a mistake with your partner often, and most likely should not use this level in battle. If you do successfully fuse, your fused character's stats and power level are 70% of both characters added together. If a mistake is made, the fat, weak version of the fuse has 20% of the characters stats added together. It lasts 5 turns.
Adept:
750,000 PL, 18 Intelligence
Mistakes are made occasionally, but hey, no ones perfect. When successfully fused, your fused character's stats and power level are 70% of both characters added together. If a mistake is made, the fat, weak version of the fuse has 20% of the characters stats added together. It lasts 5 turns.
Advanced:
1,200,000 PL, 22 Intelligence
Mistakes are few and far in between, but still made rarely. When successfully fused, your fused character's stats and power level are 80% of both characters added together. If a mistake is made, the fat, weak version of the fuse has 25% of the characters stats added together. It lasts 4 turns.
Master:
1,750,000 PL, 25 Intelligence
Mistakes are never made; perfection is bliss. When successfully fused, your fused character's stats and power level are both characters added together. If a mistake is made, the fat, weak version of the fuse has 33% of the characters stats added together. It lasts 3 turns.

Time Freeze
Learned from the fish-like people of Kanassa, this technique is a very vital tool to dodging attacks, counter attacking, and running from battle. With this technique, the user holds his breath, mentally shouts "Time Freeze"; and time is frozen. The amount of time that can be frozen is equal to how long the user can hold his or her breath. This move not only requires strength training in holding your breath, but also a high amount of intelligence is required to master this move.
Self-taught, Must have completed two Kanassa quests and be located on Kanassa
Beginner:
20,000 PL, 16 Intelligence, 14 Power
At this level, Time Freeze lasts 2 turns. Costs [(12+KI) x3] Ki Points.
Master:
60,000 PL, 18 Intelligence, 16 Power
Master Time Freeze lasts quite a long while, 3 turns. Costs [(15+KI) x3] Ki Points.

Spiritken:
The father technique to the Kaioken, this version is much more potent and powerful than its counterpart. The Spiritken, much like the Kaioken, increases the users strength, speed, and ki , and lasts 2 turns. But, unlike the Kaioken, Spiritken feeds directly off the users spirit, rather than wearing down the users body, it will deteriorate his/her mind. This allows the user to unlock all new limits with this move, but can cause serious side effects if not used within moderation. Spiritken envelopes the user in a blue flame, but no increase in muscle mass is shown. Again much like the Kaioken Attack, it can be used in multiples of times, for example Spiritken x5, which would give you five times the normal boost in power. For every 3 times up to a maximum of 20 times (at times 3, 6, 9, 12, 15, 18, and 20), Spiritken gives you 1 Power, 1 Speed, and 1 Ki. For each times, Spiritken gives 25,000 PL up to a maximum of 20 times.
Can be learned by completing the Grand Kai's Palace quest, Special Training, after learning Beginner the other levels are self-taught
Beginner:
100,000 PL, 10 Ki Manipulation, 10 Determination
You are only able to do times 1 - 3 without worrying about the effects it has on your mind. Times 3 - 5 will leave you with 0 Ki Points afterwards, while above 5 will instantly kill you.
Adept:
250,000 PL, 20 Ki Manipulation, 15 Determination
You are able to use the Spiritken attack from 1 - 7 times without worrying how it effects and wears mind. Times 8 -12 will leave you with 0 Ki Points afterwards, and above 12 will kill you instantaneously.
Advanced:
500,000 PL, 30 Ki Manipulation, 20 Determination
Spiritken times 1 - 14 does not wear the mental aspect of your body whatsoever, however, times 15 - 18 will leave you with 0 Ki Points afterward, as well as times 19 and 20 will end your life.
Master:
1,000,000 PL, 40 Ki Manipulation, 30 Determination
You are the master of Spiritken and all levels, 1 - 20 times, have no effect on your mind.

Genki Dama:
This technique is one of the most tide altering moves in the entire DragonBall Z universe. It causes the evil within a character to damage itself, in the form of a ball of spirit energy contributed by all those who wish to vanquish the evil. The user must charge the bomb while standing still and focusing for a long period of time, gathering energy within him. This bomb cannot damage good characters, or neutral characters that are not doing an evil act, or that clear their mind once the bomb hits. If the bomb hits a good character, it will be repelled to the nearest evil. Evil characters, or neutral characters that are committing an evil act or thinking evil thoughts are engulfed in the bomb and damaged extremely.
Learn from King Kai's Planet quest, Learn Genki Dama!. After learning Beginner the other levels are self-taught, Must be of Good Alignment
Beginner:
5,000 PL, 5 Determination
At this level, the Genki Dama is a relative small ball, about 4 feet in width, which is held in the palm of your hand and thrown at the opponent. Energy is gathered from the planet you are currently on. If this is able to hit the evil, that character is left with 25% of their Current HP. Must charge 2 turns, then attack on the 3rd. Mega grade attack.
Adept:
500,000 PL, 30 Determination
The Genki Dama now as the mass of a very large boulder, which is held overhead. Energy is gotten from the entire galaxy in this form. The user can propel this bomb by "throwing" it with his ki at the evil enemy. If the Genki Dama hits the opponent at this level, the character will be left with 10% of their Current HP. Must charge 4 turns, then attack on 5th. Super grade attack
Master:
2,000,000 PL, 100 Determination
The Genki Dama now is an impenetrable force to be reckoned with. Energy is gathered from the entire universe in the form of a massive sphere held overhead the user. If you manage to hit the opponent with this bomb, it will bring him/her to near death, if not kill him/her. Must charge 5 turns, then attack on 6th. Ultimate grade attack.

Body Change
This technique is performed by the user raising his hands into the air, placing his spirit into a beam of energy, and sending that beam into a body he aims at. This changes the spirit of the bodies, switching them around. The bodies still retain their power level and stats, but all the techniques and attacks are kept within the minds of the original characters. This move is risky though, since you can miss and end up in a body that is not very powerful.
Learned from the (Name) quest on Kanassa. After learning Beginner the other levels are self-taught
Beginner:
100,000 PL, 18 Intelligence, Completed Train Mind and Spirit Quests
At this level you are fairly accurate with the body change beam, though it is slow and really can only be guaranteed to hit if the opponent is stunned or blinded. Costs [(5+KI) x3] in Ki Points. Small grade attack.
Master:
250,000 PL, 22 Intelligence, Completed Train Mind and Spirit Quests
A much quicker beam, the body change beam can be hit as long as the opponent doesn't recognize the attack while it comes at him. Costs [(6+KI) x3] in Ki Points. Large grade attack.

Possession
Focusing your mind and metal energy on a single target, it is possible to influence the mind of another to the point of spawning servants. This technique requires an immense amount of intelligence, although it is worth the cost. Servants can break free of the hold if succumbed by large amounts of emotion or shear strength breaking the hold.
Learned from the Earth quest, Demonic Presence. After learning Beginner the other levels are self-taught, Must be of Evil Alignment
Beginner:
20 Intelligence, Mind Move Adept
At this level, the user may take control of any character with an Intelligence that is 12 or more lower than the user. Extreme concentration is needed to carry out this move, and any break in that concentration negates the move. Costs [(10+INT) x2] in Ki Points.
Adept:
24 Intelligence, Mind Move Advanced
The user may take control of any character with an Intelligence that is 10 or more lower than that of the user. Extreme concentration is needed to carry out this move, and any break in that concentration negates the move. Costs [(12+INT) x2] in Ki Points
Master:
30 Intelligence, Mind Move Master
At this level, the user may take control of any character with an Intelligence that is 8 or more lower than that of the user. Extreme concentration is needed to carry out this move, and any break in that concentration negates the move. Costs [(15+INT) x2] in Ki Points

Superior Conditioning:
After so long, each character becomes more of an efficient trainer. Rising in strength, and at the pinnacle of each fighters conditioning gives the character a bonus in training points per week. This represents how much harder the character works in training per week.
Self-taught
Beginner:
10,000 PL, Complete the Train Body Quest
The character with this ability gains 500 Power Level per week, replacing the original 300.
Adept:
50,000 PL, Complete the Train Body, and Train Mind Quests
The character with this ability gains 750 Power Level per week, replacing the original 300.
Advanced:
250,000 PL, Complete the Train Body, Train Mind, and Train Spirit Quests
The character with this ability gains 1,000 Power Level per week, replacing the original 300.
Master:
1,000,000 PL, Complete the Train Body, Train Mind, and Train Spirit Quests
The character with this ability gains 1,500 Power Level per week, replacing the original 300.

Superior Tactician:
The fighters mind at this level is able to learn from his opponents at an impeccable rate. The user of this technique may actually teach himself new attacks by observing opponents he faces. Techniques may not be learned from this. The user observes the character performing the attack, and later on after the spar/fight etc, trains to attempt to learn it. All attacks that are learned begin at the grade of Small.
Self-taught
200,000 PL, Complete the Train Body, Train Mind, and Train Spirit Quests

Perfect Warrior
A warrior must stay focused on the idea of increasing his power, and to do this, a higher level of understanding of his body is needed. Perfect Warrior represents ultimate knowledge of your being and energy and because of this, training reaps more rewards
Learned from the Earth quest, Sync with self. After learning Beginner the other levels are self-taught
Beginner:
25,000 PL, Superior Conditioning Beginner
This level offers a large increase in Power Level intake!
Adept:
100,000 PL, Superior Conditioning Adept
This level offers a huge increase in Power Level intake!
Advanced:
250,000 PL, Superior Conditioning Advanced
This level offers a tremendous increase in Power Level intake!
Expert:
1,000,000 PL, Superior Conditioning Master
This level offers a gargantuan increase in Power Level intake!
Master:
10,000,000 PL, Superior Conditioning Master
This level offers an unbelievable increase in Power Level intake!




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